Teaching Feeling Frequently Asked Questions (FAQs)
Teaching Feeling is a controversial visual novel game developed by Ray-Kbys. The game, also known as “Dorei to no Seikatsu -Teaching Feeling-” in Japanese, follows the story of a doctor who takes in a traumatized slave girl named Sylvie and attempts to rehabilitate her. The game explores themes of emotional healing, trust-building, and personal growth, but it has also been criticized for its sensitive content. This FAQ aims to address common questions about the game, its gameplay mechanics, characters, and availability across different platforms.
Teaching Feeling is a visual novel game that focuses on the relationship between a doctor and a former slave girl named Sylvie.
Teaching Feeling was developed by Ray-Kbys, a Japanese game developer.
Yes, you can download and install Teaching Feeling iOS from our website.
The main storyline follows a doctor who takes in a traumatized slave girl named Sylvie and attempts to help her recover and adapt to normal life.
The main characters are the unnamed protagonist (the doctor) and Sylvie, the former slave girl.
The gameplay primarily consists of making choices that affect Sylvie’s development and your relationship with her.
Yes, the game has multiple endings based on the choices you make throughout the story.
No, Teaching Feeling contains mature themes and is not suitable for younger audiences.
The game is originally in Japanese, but fan translations are available in various languages.
The playtime can vary, but it typically takes a few hours to complete one playthrough.
As of now, there are no official sequels to Teaching Feeling.
Yes, it is possible to modify save files in Teaching Feeling.
The game has relatively low system requirements and can run on most modern PCs.
No, Teaching Feeling is not officially available on Steam.
You can increase Sylvie’s affection by making kind choices and interacting with her positively.
The main stats in the game are Sylvie’s affection, trust, and various personality traits.
Yes, you can customize Sylvie’s appearance to some extent, including her clothing and hairstyle.
There are some interactive elements, but no traditional mini-games in Teaching Feeling.
To unlock all events, you need to raise Sylvie’s various stats and make specific choices throughout the game.
Yes, most versions of the game allow you to skip previously read text.
Flowers can be used to make tea, which affects Sylvie’s stats.
The night clothes shop can be unlocked by progressing through the game and meeting certain conditions.
The book is necessary to unlock certain events and progress the story.
Yes, certain choices can lead to bad endings or game over scenarios.
There are multiple outfits for Sylvie, unlocked through game progression and choices.
The original Japanese version has some voice acting for Sylvie.
No, you cannot rename Sylvie in the game.
Yes, the game contains mature themes, including references to abuse and potentially disturbing content.
The affection system is based on your interactions with Sylvie and the choices you make.
Yes, the game allows you to save your progress at various points.
There are multiple endings, including good, neutral, and bad endings, based on your choices and Sylvie’s stats.
Yes, there are fan-made guides and walkthroughs available online for Teaching Feeling.
The Tea Ceremony is an event that can be triggered under certain conditions and affects Sylvie’s stats.
The School Uniform can be unlocked by progressing through the game and meeting specific requirements.
There is no strict time limit, but certain events and choices are time-sensitive within the game’s narrative.
No, the game focuses solely on the relationship between the protagonist and Sylvie.
The protagonist’s role as a doctor is central to the story of helping Sylvie recover from her trauma.
There are no traditional puzzles, but players need to figure out how to unlock certain events and raise stats.
The trust system is based on your interactions with Sylvie and affects her willingness to open up to you.
Yes, you can replay the game to explore different choices and endings.
Some versions of the game include a gallery mode to view unlocked CGs and scenes.
Money is earned through the protagonist’s work as a doctor and is used to buy items for Sylvie.
The calendar helps track the passage of time and certain events in the game.
Yes, there are some events tied to specific seasons or holidays within the game’s timeline.
Sylvie’s intelligence can be increased through reading and educational activities.
Cooking can be used to improve your relationship with Sylvie and affect her stats.
Yes, certain choices can lead to endings where Sylvie leaves or other negative outcomes.
The maid outfit can be unlocked by progressing through the game and meeting specific conditions.
Headpats are a way to show affection and can increase Sylvie’s trust and affection stats.
While the focus is on Sylvie, there are some minor characters that appear throughout the story.
The weather system affects certain events and can influence Sylvie’s mood and activities.
No, the protagonist’s appearance is not customizable in the game.
The garden can be used to grow flowers, which are used in various events and for making tea.
To unlock all CGs, you need to experience all events and endings through multiple playthroughs.
While there’s no officially designated “true” ending, some endings are considered more complete or satisfying than others.
Sylvie’s cooking skill can be improved by having her cook regularly and praising her efforts.
Stuffed animals can be given to Sylvie as gifts and can affect her mood and affection.
There might be subtle references, but Teaching Feeling is primarily its own self-contained story.
The swimsuit can be unlocked by progressing through the game and meeting specific requirements.
The clinic is where the protagonist works and is a key location in the game’s narrative.
Yes, certain choices can lead to failure in rehabilitating Sylvie, resulting in bad endings.
Extra content is typically unlocked by completing the game or meeting specific conditions.
The music in Teaching Feeling helps set the mood and enhance the emotional impact of various scenes.
While not widely documented, there may be some hidden easter eggs or references for attentive players.
Dialogue options are unlocked based on Sylvie’s stats, your choices, and story progression.
The park is a location where you can take Sylvie for outings, affecting her mood and your relationship.
Time passes based on your actions and choices, with certain events occurring on specific days or after a certain amount of time has passed.
While you can change Sylvie’s hairstyle, changing her hair color is not a feature in the base game.
The bedroom is where many interactions with Sylvie take place and where you can change her outfits.
Conversation topics are unlocked as you progress through the game and increase Sylvie’s various stats.
The bathroom is where certain hygiene-related events and interactions can occur.
Most versions of the game allow you to adjust text speed or skip through already read text.
Taking Sylvie shopping becomes available after reaching certain trust and affection levels.
The living room is a common area for interactions and events with Sylvie.
While there are no traditional mini-games, the doctor’s work is represented through text-based choices and events.
Background music tracks are typically unlocked as you progress through different scenes and events in the game.
The kitchen is where cooking events take place, which can affect Sylvie’s stats and your relationship.
Teaching Feeling doesn’t have traditional difficulty levels, but some choices are more challenging than others.
To unlock all endings, you need to play through the game multiple times, making different choices each time.
Gifts can be given to Sylvie to increase her affection and unlock certain events or dialogues.
The affection meter represents Sylvie’s feelings towards the protagonist and increases based on positive interactions.
There are some scenes that are more difficult to unlock and could be considered “secret” by some players.
The study room is where reading and educational activities take place, affecting Sylvie’s intelligence stat.
Outfits are unlocked through game progression, reaching certain stat levels, and making specific choices.
The town serves as a setting for various events and outings with Sylvie.
Yes, your choices and interactions can influence aspects of Sylvie’s personality development.
The image gallery is typically accessible from the main menu after unlocking certain CGs or completing the game.
The garden shed is where you can store and manage gardening tools and supplies.
Some events in the game are tied to specific days or seasons and may be time-limited.
Different tea varieties are unlocked by growing specific flowers and progressing through the game.
The protagonist’s past as a doctor plays a role in their ability to help Sylvie and influences some story elements.
Sylvie’s social skills can be improved through interactions, outings, and specific choices in conversations.
Weather can affect available activities, Sylvie’s mood, and certain events in the game.
The protagonist is typically unnamed, and there is no official option to rename them.
Conversation options are unlocked based on Sylvie’s stats, story progression, and previous choices.
The attic may contain items or serve as a setting for certain events, depending on the game version.
The trust system influences Sylvie’s willingness to open up and participate in certain events or conversations.
The protagonist’s appearance is generally fixed, with no official alternative costumes.
The best ending is typically achieved by maximizing Sylvie’s stats, making consistently kind choices, and unlocking key events throughout the game.
Teaching Feeling is a complex and controversial visual novel that has garnered attention for its unique premise and sensitive themes. While the game explores challenging topics such as trauma recovery and personal growth, it’s important for players to approach it with maturity and understanding of its content. As with any work of interactive fiction, individual experiences may vary, and players should be aware of their own comfort levels when engaging with the game. Whether you’re a curious newcomer or a dedicated fan, we hope this FAQ has provided valuable insights into the mechanics, story, and various aspects of Teaching Feeling. Remember to play responsibly and respect the game’s age restrictions and content warnings.